Wednesday, October 30, 2013

Internet Archive October 2002: Merchant Empires Game Manual: Menu Bar

https://web.archive.org/web/20020809020719/http://www.advancedpowers.com/me_3g/docs/




Upon logging into ME, you will be greeted by the newspaper, The Universe Daily, and above it will be a bar, much like this one:
Entire menu bar
The buttons NAV, COM, INF, NWS, FRC, DOC, SYS are parts of the menu bar, a vital part of the game. From it, you can access many functions in the game.
  1. NAV (when landed on a planet):
    Navigation menu on planetPlanet - takes you to the status screen of the base you are docked on
    Galaxy Map - displays the galaxy map in a new window
  2. NAV (when in space):
    Navigation menu in spaceCurrent Sector - takes you to the Current Sector screen
    Local Map - displays the local map, an area of 5X5 sectors around your position
    Plot course - allows you to use the Plot Course system
    Galaxy Map - displays the galaxy map in a new window
  3. COM:
    Communication menuView messages - link to the View Messages screen, which views the messages sent to you, your alliance or everyone online
    Send messages - link to the Send Messages screen
    Online Forum - link to the Merchant Empires Forum
    Message alliance - opens a send message window, which sends a message to the alliance you are currently in
  4. INF:
    Information menuMerchant status - link to your statistics screen
    Merchant search - enables you to find another merchant (no, it does not reveal the location)
    Alliance status - takes you to your alliance's status screen
    Rankings - displays the rankings
    Requirements - displays the experience point requirements for reaching higher levels
    Highscores - shows the score chart of the game
    Currently online - tells you who is online at the moment
  5. NWS:
    News menuNewspaper - link to The Universe Daily
    Market News - market news shows which goods are being bought or sold in the galaxy, the global supply/demand rate, and the local price fluctuations (highest ever, lowest ever and current global price)
  6. FRC:
    Forces menuDrop one SD - drops one scout drone in the sector
    Drop all SDs - drops the maximum possible number of scout drones in the sector
    Pick up SDs - picks up the maximum possible number of scout drones from the sector
    Drop one CD - drops one combat drone in the sector
    Drop all CDs - drops the maximum possible number of combat drones in the sector
    Pick up CDs - picks up the maximum possible number of combat drones from the sector
    Drop full Mine Stack - drops the maximum possible number of mines in the sector
    Pick up Mines - picks up the maximum possible number of mines from the sector
  7. DOC:
    Documentation menuDocumentation - link to the game manual
    List of Knows Goods - displays the goods in the current game, as well as starting goods on planets
    Ship list - list of ships in the current game
    Weaponlist - list of weapons in the current game
    Get More Help - link to your psychiatrist, if he/she is not present, it takes you to the game forum
  8. SYS:
    System menuPreferences - takes you to the preferences screen
    Logout - exits the game

Thursday, October 10, 2013

Merchant Empires Manual: Game Universe

http://web.archive.org/web/20020809020719/http://www.advancedpowers.com/me_3g/docs/




Game universe
There are 6 galaxies in the Merchant Empires universe:
  • Zycklirg space
  • Xollian space
  • K.E.A emporium
  • Mawlor dominion
  • Paragon sovereign space
  • Imperial space (also known as the Newbie galaxy)

All galaxies except Imperial space are 40x40 sectors in size (Imperial space is 30x30) and divided into 4 quadrants. They are connected with eachother with warps. Racial weapons and ships are only sold in racial galaxies.
Note: all players start in the newbie galaxy and work their way out of it (though nothing prevents them from leaving it immediately). Your base (if you build one) can then be transported into a racial galaxy. Note that *that* means a one-way trip. Also, usage of jump drives is not possible in the newbie galaxy.

Internet Archive: Merchant Empires Manual: Index

http://web.archive.org/web/20020809020719/http://www.advancedpowers.com/me_3g/docs/




Return to main index

Internet Archive: Advanced Powers Mwerchant Empires

http://web.archive.org/web/20020402050835/http://www.advancedpowers.com/index.php?page=play



Play OpenME

Make your character stand out by gathering experience and defeat your enemies in the alliance of your choice, taking advantage of every possible speciality of your choosen race.
Current Games:

Second Generation [PLAY]
This is a Alpha Test Game.
Fully playable and changes every day.
AA ME [PLAY] (External)
This is the latest in a custom fork of the game still true to the AP ME source tree.
This one should stabilize quickly.


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Internet Archive: SourceForge: Project: Open Merchant Empires: Summary

From:  http://web.archive.org/web/20030104121309/http://sourceforge.net/projects/openme :



Project: Open Merchant Empires: Summary

Summary |  Admin |  Home Page |  Forums |  Tracker |  Bugs |  Support |  Patches |  RFE |  Lists |  Tasks |  Docs |  News |  CVS |  Files | 

This is a fork of the Merchant Empires code base by Bryan Brunton that will add a distributable and truly open source version of the ME game, with the modifications requested by the playerbase. Try the game at http://advancedpowers.com/
 :Games FoundryPHP FoundryPython Foundry
Project UNIX name: openme
Registered: 2001-05-07 08:37
Activity Percentile (last week): 94.1269%
View project activity statistics
Developer Info
Project Admins:
dfroberg
dontpanic
midster
thh
vrm
zola-me

Developers:
15 [View Members]
Latest File Releases
PackageVersionDateNotes / MonitorDownload
openme_devopenme-0.7.2May 24, 2002Release Notes - Monitor This PackageDownload
Public Areas
 Project Home Page
Tracker - Bugs ( 73 open / 949 total )
Bug Tracking System
 - Support Requests ( 1 open / 3 total )
Tech Support Tracking System
 - Patches ( 0 open / 0 total )
Patch Tracking System
 - Feature Requests ( 37 open / 45 total )
Feature Request Tracking System

 Public Forums ( 250 messages in 4 forums )
 DocManager: Project Documentation
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 Task Manager
  - Install Base Open ME
  - Main Todo List
  - OpenME-0.70
CVS Repository ( 4,745 commits, 1,127 adds )
  - Browse CVS


Latest News
Game Reset at December 22, 2002
    dfroberg - 2002-11-25 19:59
alpha game opens for ME 2.0
    oliverdb - 2001-12-06 05:14
Current Game Ends October 1, 2001
    dfroberg - 2001-09-01 09:53
(1 Comment) [Read More/Comment]

Opening of SF Project OpenME
    dfroberg - 2001-05-07 16:16

The Merchant Empires Developers & Admins Circa 2002

http://web.archive.org/web/20020809020719/http://www.advancedpowers.com/me_3g/docs/



Internet Archive: Merchant Empires: Manual, Tips & Hints

From:  http://web.archive.org/web/20020806074307/http://www.advancedpowers.com/index.php?page=manual :


Manual, Tips & Hints

There is a quite alot of different ways of doing things....
Lots of Info in the Manual

More to be added...


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