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Press Release on New Merch.Empires Game
By: Charles Rector | Game Announcement | Game Data | 5:21am, August 20, 2004
From: public.relations@advancedpowers.com
MERCHANT EMPIRES: PROFIT & PREY LAUNCHED
The AdvancedPowers development team launched a new season of Merchant Empires on Monday, August 9th at http://www.merchantempires.com
Profit & Prey, the new generation which has been in development for over a year, features an entirely re-designed and re-coded combat environment with greatly improved speed and playability; a re-designed interface; a restructured trade and economics system; an updated ship and weapons list; new scientific researches; revamped planetary structures and production features; new graphics and a brand new, integrated back-story detailing the Merchant Empires’ galaxy and its history.
With a mandate to update and improve the game in all areas, AdvancedPowers’ head Danny Froberg appointed Farid Khan Project Manager of Merchant Empires: Profit & Prey. Khan immediately went to work identifying all aspects of game play that needed attention, as well as the parts of the code base that needed re-writing—some of which was the original code from almost five years ago when ME was first created! One of Khan’s first acts was to appoint Justin Stedman as Lead Designer. With over fifteen years of experience with RPGs and a background in physics and mathematics Stedman oversaw the re-creation of virtually every formula and equation within the game, in an effort to create a consistency and unity within the game mechanics and to balance the many facets of game play within the Merchant Empires universe. Khan and Stedman joined Senior Developer LJC. van Riel, who had been working on re-designing the game’s non-combat aspects, such as trade, economics, research and construction, and was instrumental in pushing the game to new heights in these areas. New documentation was also a priority, to better help new players integrate into the game. New servers were also installed to increase the speed of the game as the number of users in the previous generation of Merchant Empires grew to over ten-thousand with nearly two-hundred online concurrently.
Merchant Empires is a free, browser based multi-player game of space exploration, trade and combat. Choose from one of five detailed races—the warrior Mawlor, the merchant K.E.A., the scientist Paragon, the secretive Xollian, or the insectoid Zyck’lirg. Explore a vast galaxy, with hundreds of star systems and thousands of planets. Build a base of operations; buy and sell almost fifty different types of goods to create and control trade routes; establish a centre for scientific and weapons research. Pilot one of almost one hundred ships in fleet warfare; co-ordinate attacks on rival bases; mine up space lanes; or prowl through deep space on the hunt for enemy warships. Play alone, or in alliances with up to one hundred other players. Be a trader, or a warrior. Build up your own small area, or be an empire-builder. Be a lone wolf, or be a Fleet Commander. Be the scum of the universe or a hero of the Empire…the Merchant Empires universe has it all.
Over the next few weeks, even more features will be added to finalize the code base, and to further help new players learn the game quickly.
Merchant Empires: Profit & Prey. Make a Profit . . . or be the Prey!
http://www.merchantempires.com
Merchant Empires: Profit & Prey is an AdvancedPowers.com production.
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